Códigos de trapaça do Cyberpunk 2077 Cyberware



Experimente Nosso Instrumento Para Eliminar Problemas

Cyberpunk 2077 é um vasto jogo de mundo aberto com uma variedade de armas, acessórios e Cyberware que os jogadores precisam trabalhar para obter. No entanto, obter todo o Cyberware não é possível até que você dedique uma quantidade substancial de tempo ao jogo, o que nem todos nós podemos pagar. Felizmente, você pode usar truques que permitem obter qualquer Cyberware que desejar. Mas, você deve saber que os desenvolvedores são contra o uso de cheats. Se você quiser continuar de qualquer maneira, aqui estão os códigos de trapaça do Cyberpunk 2077 Cyberware.



Códigos de trapaça do Cyberpunk 2077 Cyberware

Antes de compartilharmos os truques, você precisa ser capaz de iniciar o console de comando onde você pode inserir os truques. Para isso, você precisa do CyberConosle Mod. Siga o link para saber mais sobrecomo usar cheatsno jogo. Depois de instalar o Mod, inicie o jogo no modo Janela e pressione '/~ para iniciar o console de comando. Quando a interface estiver lá, use os códigos de trapaça Cyberpunk 2077 Cyberware abaixo.

player.inventory.addItem(Items.AnimalsForteArmsBattery1)
player.inventory.addItem(Items.AnimalsStrongArmsKnuckles1)
player.inventory.addItem(Items.ArasakaEpicMKIII)
player.inventory.addItem(Items.ArasakaLegendaryMKIV)
player.inventory.addItem(Items.BioConductorsEpic)
player.inventory.addItem(Items.BioConductorsLegendary)
player.inventory.addItem(Items.BioConductorsRare)
player.inventory.addItem(Items.BioDyneRareMKII)
player.inventory.addItem(Items.BioDyneUncommonMKI)
player.inventory.addItem(Items.BiotechEpicMKIII)
player.inventory.addItem(Items.BiotechRareMKII)
player.inventory.addItem(Items.BiotechUncommonMKI)
player.inventory.addItem(Items.BloodPumpCommon)
player.inventory.addItem(Items.BloodPumpEpic)
player.inventory.addItem(Items.BloodPumpRare)
player.inventory.addItem(Items.BloodPumpIncomum)
player.inventory.addItem(Items.BonesMcCoy70V0)
player.inventory.addItem(Items.BonesMcCoy70V1)
player.inventory.addItem(Items.BonesMcCoy70V2)
player.inventory.addItem(Items.BoostedTendonsRare)
player.inventory.addItem(Items.BrainCapacityBoosterEpic)
player.inventory.addItem(Items.BrainCapacityBoosterLegendary)
player.inventory.addItem(Items.BrainCapacityBoosterRare)
player.inventory.addItem(Items.CarryCapacityBooster)
player.inventory.addItem(Items.ChemicalDamageCable)
player.inventory.addItem(Items.ChemicalDamageEdge)
player.inventory.addItem(Items.ChemicalDamageKnuckles)
player.inventory.addItem(Items.ChemicalDamageRound)
player.inventory.addItem(Items.CyberdeckSplinter)
player.inventory.addItem(Items.CyberRotorsCommon)
player.inventory.addItem(Items.CyberRotorsEpic)
player.inventory.addItem(Items.CyberRotorsLegendary)
player.inventory.addItem(Items.CyberRotorsRare)
player.inventory.addItem(Items.CyberRotorsIncomum)
player.inventory.addItem(Items.DenseMarrowEpic)
player.inventory.addItem(Items.DenseMarrowRare)
player.inventory.addItem(Items.DenseMarrowIncomum)
player.inventory.addItem(Items.DischargeConnectorEpic)
player.inventory.addItem(Items.DischargeConnectorLegendary)
player.inventory.addItem(Items.DischargeConnectorRare)
player.inventory.addItem(Items.ElectricDamageCable)
player.inventory.addItem(Items.ElectricDamageEdge)
player.inventory.addItem(Items.ElectricDamageKnuckles)
player.inventory.addItem(Items.ElectricDamageRound)
player.inventory.addItem(Items.ElectroshockMechanismCommon)
player.inventory.addItem(Items.ElectroshockMechanismEpic)
player.inventory.addItem(Items.ElectroshockMechanismLegendary)
player.inventory.addItem(Items.ElectroshockMechanismIncomum)
player.inventory.addItem(Items.EndoskeletonCommon)
player.inventory.addItem(Items.EndoskeletonEpic)
player.inventory.addItem(Items.EndoskeletonLegendary)
player.inventory.addItem(Items.EndoskeletonRare)
player.inventory.addItem(Items.EndoskeletonUncommon)
player.inventory.addItem(Items.EnhancedBloodVesselsCommon)
player.inventory.addItem(Items.EnhancedBloodVesselsEpic)
player.inventory.addItem(Items.EnhancedBloodVesselsLegendary)
player.inventory.addItem(Items.EnhancedBloodVesselsRare)
player.inventory.addItem(Items.EnhancedBloodVesselsIncomum)
player.inventory.addItem(Items.EnhancedTissueCommon)
player.inventory.addItem(Items.EnhancedTissueEpic)
player.inventory.addItem(Items.EnhancedTissueLegendary)
player.inventory.addItem(Items.EnhancedTissueRare)
player.inventory.addItem(Items.EnhancedTissueUncommon)
player.inventory.addItem(Items.ExplosiveDamageRound)
player.inventory.addItem(Items.FastAccessMemoryCommon)
player.inventory.addItem(Items.FastAccessMemoryRare)
player.inventory.addItem(Items.FastAccessMemoryUncommon)
player.inventory.addItem(Items.FastRotor)
player.inventory.addItem(Items.FuyutsuiCommonMKI)
player.inventory.addItem(Items.FuyutsuiTinkererLegendaryMKIII)
player.inventory.addItem(Items.GroundingPlating)
player.inventory.addItem(Items.HealOnKillCommon)
player.inventory.addItem(Items.HealOnKillEpic)
player.inventory.addItem(Items.HealOnKillLegendary)
player.inventory.addItem(Items.HealOnKillUncommon)
player.inventory.addItem(Items.HealthMonitorCommon)
player.inventory.addItem(Items.HealthMonitorEpic)
player.inventory.addItem(Items.HealthMonitorLegendary)
player.inventory.addItem(Items.HealthMonitorRare)
player.inventory.addItem(Items.HealthMonitorIncomum)
player.inventory.addItem(Items.HeatUsingBooster)
player.inventory.addItem(Items.HighChargedBattery)
player.inventory.addItem(Items.HighChargedWiresBattery)
player.inventory.addItem(Items.ImprovedPerceptionCommon)
player.inventory.addItem(Items.ImprovedPerceptionEpic)
player.inventory.addItem(Items.ImprovedPerceptionLegendary)
player.inventory.addItem(Items.ImprovedPerceptionUncommon)
player.inventory.addItem(Items.ImprovedReactionEpic)
player.inventory.addItem(Items.ImprovedReactionRare)
player.inventory.addItem(Items.ImprovedReactionUncommon)
player.inventory.addItem(Items.IronLungsCommon)
player.inventory.addItem(Items.IronLungsEpic)
player.inventory.addItem(Items.IronLungsLegendary)
player.inventory.addItem(Items.IronLungsRare)
player.inventory.addItem(Items.IronLungsIncomum)
player.inventory.addItem(Items.KerenzikovCommon)
player.inventory.addItem(Items.KerenzikovEpic)
player.inventory.addItem(Items.KerenzikovLegendary)
player.inventory.addItem(Items.KerenzikovRare)
player.inventory.addItem(Items.KerenzikovIncomum)
player.inventory.addItem(Items.KiroshiOpticsEpic)
player.inventory.addItem(Items.KiroshiOpticsRare)
player.inventory.addItem(Items.LimbicSystemEnhancementCommon)
player.inventory.addItem(Items.LimbicSystemEnhancementLegendary)
player.inventory.addItem(Items.LimbicSystemEnhancementRare)
player.inventory.addItem(Items.LowChargedBattery)
player.inventory.addItem(Items.LowChargedWiresBattery)
player.inventory.addItem(Items.MantisBladesEpic)
player.inventory.addItem(Items.MantisBladesLegendary)
player.inventory.addItem(Items.MediumChargedBattery)
player.inventory.addItem(Items.MediumChargedWiresBattery)
player.inventory.addItem(Items.MemoryBoostCommon)
player.inventory.addItem(Items.MemoryBoostEpic)
player.inventory.addItem(Items.MemoryBoostRare)
player.inventory.addItem(Items.MemoryBoostUncommon)
player.inventory.addItem(Items.MemoryReplenishmentEpic)
player.inventory.addItem(Items.MemoryReplenishmentLegendary)
player.inventory.addItem(Items.MetalCoveredSkin)
player.inventory.addItem(Items.MetalPlating)
player.inventory.addItem(Items.MicroGeneratorCommon)
player.inventory.addItem(Items.MicroGeneratorEpic)
player.inventory.addItem(Items.MicroGeneratorLegendary)
player.inventory.addItem(Items.MicroGeneratorRare)
player.inventory.addItem(Items.MicroGeneratorIncomum)
player.inventory.addItem(Items.MicroVibrationsGeneratorEpic)
player.inventory.addItem(Items.MicroVibrationsGeneratorRare)
player.inventory.addItem(Items.MicroVibrationsGeneratorIncomum)
player.inventory.addItem(Items.MilitechParaline)
player.inventory.addItem(Items.MilitechProjectileLauncherRound1)
player.inventory.addItem(Items.NanoWiresLegendary)
player.inventory.addItem(Items.NeoFiberCommon)
player.inventory.addItem(Items.NeoFiberEpic)
player.inventory.addItem(Items.NeoFiberLegendary)
player.inventory.addItem(Items.NeoFiberRare)
player.inventory.addItem(Items.NeoFiberIncomum)
player.inventory.addItem(Items.NeoplasticPlating)
player.inventory.addItem(Items.NervousSystemDischarge)
player.inventory.addItem(Items.NetwatchNetdriverLegendaryMKV)
player.inventory.addItem(Items.OpticalCamoEpic)
player.inventory.addItem(Items.OpticalCamoLegendary)
player.inventory.addItem(Items.OpticalCamoRare)
player.inventory.addItem(Items.PhysicalDamageCable)
player.inventory.addItem(Items.PhysicalDamageEdge)
player.inventory.addItem(Items.PhysicalDamageKnuckles)
player.inventory.addItem(Items.PowerGripLegendary)
player.inventory.addItem(Items.ProjectileLauncher)
player.inventory.addItem(Items.ProjectileLauncherEpic)
player.inventory.addItem(Items.ProjectileLauncherLegendary)
player.inventory.addItem(Items.RavenEpicMKIII)
player.inventory.addItem(Items.RavenLegendaryMKIV)
player.inventory.addItem(Items.ReflexRecorderCommon)
player.inventory.addItem(Items.ReflexRecorderLegendary)
player.inventory.addItem(Items.ReflexRecorderRare)
player.inventory.addItem(Items.ReflexRecorderIncomum)
player.inventory.addItem(Items.ReinforcedMusclesEpic)
player.inventory.addItem(Items.ReinforcedMusclesRare)
player.inventory.addItem(Items.ResistancesBoosterCommon)
player.inventory.addItem(Items.ResistancesBoosterEpic)
player.inventory.addItem(Items.ResistancesBoosterLegendary)
player.inventory.addItem(Items.ResistancesBoosterIncomum)
player.inventory.addItem(Items.ReverseMetabolicEnhancer)
player.inventory.addItem(Items.ReversePowerInductor)
player.inventory.addItem(Items.RoboticCoreCommon)
player.inventory.addItem(Items.RoboticCoreEpic)
player.inventory.addItem(Items.RoboticCoreLegendary)
player.inventory.addItem(Items.RoboticCoreRare)
player.inventory.addItem(Items.RoboticCoreUncommon)
player.inventory.addItem(Items.SandevistanC1MK1)
player.inventory.addItem(Items.SandevistanC1MK2)
player.inventory.addItem(Items.SandevistanC1MK3)
player.inventory.addItem(Items.SandevistanC2MK1)
player.inventory.addItem(Items.SandevistanC2MK2)
player.inventory.addItem(Items.SandevistanC2MK3)
player.inventory.addItem(Items.SandevistanC2MK4)
player.inventory.addItem(Items.SandevistanC3MK4)
player.inventory.addItem(Items.SandevistanC3MK5)
player.inventory.addItem(Items.SandevistanC4MK5)
player.inventory.addItem(Items.SeachoRareMKII)
player.inventory.addItem(Items.SeachoUncommonMKI)
player.inventory.addItem(Items.SecondHeart)
player.inventory.addItem(Items.SlowRotor)
player.inventory.addItem(Items.SmartLinkLegendary)
player.inventory.addItem(Items.StaminaRegenBoosterCommon)
player.inventory.addItem(Items.StaminaRegenBoosterEpic)
player.inventory.addItem(Items.StaminaRegenBoosterLegendary)
player.inventory.addItem(Items.StaminaRegenBoosterRare)
player.inventory.addItem(Items.StaminaRegenBoosterIncomum)
player.inventory.addItem(Items.StephensonEpicMKIII)
player.inventory.addItem(Items.StephensonLegendaryMKIV)
player.inventory.addItem(Items.StephensonRareMKII)
player.inventory.addItem(Items.StrongArmsEpic)
player.inventory.addItem(Items.StrongArmsLegendary)
player.inventory.addItem(Items.SubdermalArmorCommon)
player.inventory.addItem(Items.SubdermalArmorEpic)
player.inventory.addItem(Items.SubdermalArmorLegendary)
player.inventory.addItem(Items.SubdermalArmorRare)
player.inventory.addItem(Items.SubdermalArmorIncomum)
player.inventory.addItem(Items.SynapticAcceleratorCommon)
player.inventory.addItem(Items.SynapticAcceleratorEpic)
player.inventory.addItem(Items.SynapticAcceleratorLegendary)
player.inventory.addItem(Items.SynapticAcceleratorRare)
player.inventory.addItem(Items.SynapticAcceleratorIncomum)
player.inventory.addItem(Items.TetratronicEpicMKIII)
player.inventory.addItem(Items.TetratronicRareMKII)
player.inventory.addItem(Items.TetratronicRipplerLegendaryMKIV)
player.inventory.addItem(Items.TetratronicUncommonMKI)
player.inventory.addItem(Items.ThermalDamageCable)
player.inventory.addItem(Items.ThermalDamageEdge)
player.inventory.addItem(Items.ThermalDamageKnuckles)
player.inventory.addItem(Items.ThermalDamageRound)
player.inventory.addItem(Items.TitaniumInfusedBonesCommon)
player.inventory.addItem(Items.TitaniumInfusedBonesRare)
player.inventory.addItem(Items.TitaniumInfusedBonesUncommon)
player.inventory.addItem(Items.TitaniumPlating)
player.inventory.addItem(Items.TranquilizerRound)
player.inventory.addItem(Items.TygerClawsMantisBladesRotor1)
player.inventory.addItem(Items.TygerClawsStrongArmsBattery1)
player.inventory.addItem(Items.TyrosineInjector)

Estes são todos os códigos de fraude Cyberpunk 2077 Cyberware que você pode usar no jogo depois de instalar e ativar o Mod CyberConosle.